BEACH CITY SPORTS “GOLDEN RULES”:
These three rules summarize the foundation of being a member of the Beach City Sports family:
- Compete with Honesty
- Always Show Good Sportsmanship (This includes helping players up off the sand – whether teammate or opponent – and closing out each game with high fives with your opposing team)
- Leave the Beach cleaner then when you found it
Fall 2015 Season Rule Changes :
1. Mercy Rule is in effect for all games over 40 point spread during the second half of the game.
2. Clarification on Captains Responsibilities : Only captains or designated co-captain may speak to the Referee(s) during the game; with it being his or her responsibility to keep the peace. Captains must also at the end of the game sign off on the score & ‘player of the game’ recommendation by the Ref.
3. Photo IDs will be required during Playoff & Championship Week check-ins before games.
Scoring – Values:
- Touchdown scored by male- 6 points
- Touchdown scored by female or a MALE BLUE CONE TD – 8 points
- Extra point from between the Red cone and the pylon- 1 point
- Extra point from the Red cone- 2 points
- Safety – 2 points
Full Explanation of Rules:
- Each team consists eight players on the field (5 male/3 female) There is a minimum requirement of at least 3 players from either gender on the field at one time (12 player minimum roster)
- The field is 80 yards x 40 yards. It is divided by midfield (Blue Cone), which represents a first down, with an orange cone on either half of the field that represents a first down as well.
- Teams are required to wear jerseys or matching-color shirts. Shirts must be tucked in with your flags and belt completely visible and accessible. If you are wearing a shirt, it must be your team shirt or a shirt of similar team color.
- Each player must wear a flag belt with two flags attached. The flags must be a different color then the shorts/pants you are wearing and must hang to the sides.
- Each game will consist of two halves of 20 minutes. The first half is a running clock and will only stop for official time-outs or team time-outs. The second half is also a running clock but will stop for the two minute warning and any incomplete passes, run out of bounds, a score, a penalty and any time outs in the final two minutes of the game. Games can not end on a defensive penalty. The play clock is 15 seconds and will be enforced. Games that end in at tie go into overtime and are played college rules style.
- Each team is allotted two (30 sec) time-outs in the first half and two (30 sec) in he second half . Time outs do not roll over to the 2nd half.
- Any rule discrepancies that cannot be decided on will revert back to NFL rules
- Each team will have four downs to advance the ball to the next ORANGE cone for a new set of downs, get a female first down or score a touchdown. RED CONES ARE NOT A FIRST DOWN (They represent a 2-pt conversions). If any part of your body touches or is under blue outfield lines, or the line moves you will be ruled out!
- Any touchdown scored before the blue cone (midfield) by a MALE player rewards an additional two points for the score. This counts for any catch, run or interception.
- Any touchdown thrown/caught/ ran by a female rewards an additional two points for the score. Any female throw or catch that is passed the line of scrimmage can count as an automatic first down. Note: Female first downs are NOT permitted at any time within the Red Zone. Team only have one female first down per drive and if you use it, it automatically voids the following first down cone. A forward pass must be past the line of scrimmage, and must be clear and conclusive. Additionally, Female rush TD’s inside the Red zone will only count for 6 points. There are no additional points awarded for 1 or 2pt conversions.
- Each half will begin by spotting the ball on the 5- yard line (between the goal line and the Red cone) with no kick-off.
- Offensive Position and action during the snap- A player must be 5 yards away from the sideline before the snap. A team must also have at least five players on their line of scrimmage at the snap. Motion is legal with only one player allowed to move before the snap.
- Defensive Position during the snap – Defense must set up with a minimum of FIVE PLAYERS within 15 yards of the Offensive Line of Scrimmage.
- The player that receives the snap must be at least two yards behind the center. The player who yells HIKE is the only player the ball can be snapped to. No direct snaps. Snaps that are fumbled are dead balls. If a snap is fumbled in your own end zone, it will be ruled a safety. Any safety is two points for the defense and possession of the ball.
- If a team uses a rusher on any given play, they must wait until the ref says GO before they can rush the QB. The rushing player must reach for the flags and not touch the QB’s arm. Touching the QB’s arm or impeding their throw in any way will result in a 10 yard penalty. There is no limit to the number of players who may rush. Each team will have two blitzes per game and can blitz on any play. Blitzing player must wait until the Quarterback has touched the ball and the player must yell blitz loud enough for the Ref to hear. If the blitzing player leaves before the ball touches the QB’s hands, the defense loses the blitz and the down is re played.
- Intentional grounding: ANY intentional grounding including on a blitz will result in a loss of down and a five yard penalty. The defense will also keep their blitz.
- A runner may pass the ball backward at any time. A backward pass (pitch) that hits the ground will be considered a dead ball at the spot it hits the ground. Once the ball has passed the line of scrimmage, you may only lateral once per play except within two minutes remaining in the game. There are unlimited pitches in the last 2 minutes of the game. A pass (pitch) that is intercepted by the defense can be advanced.
- On the offensive side of the field, the QB can run without being rushed on any play before mid-field. Once the line of scrimmage passes mid field, the QB may only run if they are blitzed or rushed after the count. (The defensive player must break the line of scrimmage)
- Running plays by a non QB player are legal at ANY time and do NOT qualify as a pitch. Once the ball touches the runners hands on a hand off, the defensive blitzing player may break the line of scrimmage and try to flag pull the ball carrier.
- Only one legal forward pass can be made per down. If more than one occurs, it will result in a 5-yard penalty and loss of down. A forward pass must be past the line of scrimmage, and must be clear and conclusive.
- Fumbles result in a dead ball where the player loses control. If the fumble is behind the line of scrimmage, the ball is dead on the spot with the loss of down.
- Interceptions are legal and may be advanced. 1 and 2 point conversions can also be intercepted and can result in a score of 1 or 2 points if the defensive player gets into his end zone.
- If a players knee, elbow, body or the ball hits the ground without being touched, they will be ruled down and the play is over.
- Punting the ball is allowed yet there will be no official kick. On a punt, the punting team agrees to move the line of scrimmage two cones forward from where they are. It will then result in change of possession to the opposing team.
- Pass interference is defined as an attempt to impede a catch. If interference by the defense, it will result in a penalty of 10- yards and replay of the down. If interference by the offense, it will result in a 10 yard penalty and a loss of the down.
- There is absolutely no diving by the ball carrier, blocking, or fighting at any time.
- Mercy rule is in effect. If a team is leading by 40 or more points in the second half of the game, the game clock will automatically be reset to five minutes regardless of the game clock.
- Guarding the flag: Runners shall not flag guard by using their hands, arms, or the ball to deny opportunity for an opponent to pull or remove the flag belt. No stiff arming or jumping to avoid a flag pull! Guarding the flag will result in a 5 yard loss from the spot of the foul. Hurdling over an opponent is illegal and will result in a 5 yard loss from the spot of the foul. Holding a player in attempt to impede their progress in general, or to grab their flag. This will result in a 10 yard advancement from the end of the play. Only the ball has to cross the goal line to be considered a touchdown.
- Substitutions – If a team has at least 6 players from their roster (min 1 female from roster), that team is not required to forfeit. The League does not allow substitutions of non roster players in any game. However, Team Captains of the opposing team may override this rule and allow subs for the other team.
- Substitutions (part 2) There are absolutely no substitutions in the playoff. Only roster players are allowed to play. Any team caught breaking this rule will forfeit the game. The league retains the right to override this rule should it choose to.
- Disciplinary Parameters: Yelling, cussing or aggression towards a ref or line judge WILL NOT be tolerated. We understand that at times you may want to voice your opinion about a call or a rule. This is ok, however only the captains can question the referee in a calm manner. Please keep in mind the referee’s are trying as hard as they can and may make a mistake from time to time. Excessive aggressiveness, unsportsmanlike conduct towards players/referee’s/ your own team members, and other conduct detrimental to the League will result in ejection of the game, suspension from the league or a lifetime ban. All disciplinary decisions are voted on & enforced by the BCS Advisory Committee on a seasonal or as-needed basis. We reserve the right to refuse service to anyone.
- Divisional Champion Rules : Any team that has won the championship for two seasons in a row in their division must move up to the next division, and will no longer be allowed to play in the same division. In effect as of Fall 2014, Premier Division Champions that win two seasons in a row must have their roster approved by the BCS Advisory Committee – a representative from the Champion team is permitted to represent their interests by email or in person before the roster decision is finalized.
If any player is injured during a game, they are to stop playing immediately and see the Referee or Tent Ambassador if they are able to do so. If it is determined that you are ok to play, then you may proceed. If the referee determines that you are no longer eligible to play, you must leave the game until you are ok’d to return to the game by the ref. If a player is bleeding, you must have the bleeding stopped and covered before you can return to the game. There are NO EXCEPTIONS to this rule. If a player is injured and can not move, the referee will stop the game clock and will follow the injury protocol. The game will then resume when the referee determines it is ok to do so.
If a player is hurt and can move, they are to leave the game immediately and go to the main BCS tent for first aid attention. If a player is hurt and cannot move, the referee will stop the game and tend to the injured player, He/She will then decide if they can be moved to the tent or if the life guard must be called over for medical attention. The Lifeguards when then determine if you can be moved to the tent or if we should call for medical assistance. Under no circumstance should you be playing if you feel you are injured. Playing while being injured without informing the referee may result in a suspension.
Summary of Penalties & Enforcement
|Loss of 5 Yards:Illegal Equipment, Delay of Game, Illegal Snap, Offsides, Flag Guarding, Holding and Rushing before the 5 count Loss of Down AND 5 Yards: Illegal forward pass, Illegal forward run by QB, Intentional Grounding||Loss of 10 Yards:Pass interference- offensive (loss of down), Pass interference- defensive (automatic first down), Roughing the passer (automatic first down), Stiff-arming|